Math101learn.math101.caThree-Dimensional Coordinate System
A rigorous, example-driven guide to three-dimensional coordinate system, including hypotheses, method choice, verification, and practice.
The central idea
Cartesian three-space uses ordered triples $(x,y,z)$ relative to mutually perpendicular coordinate axes. Distance between $P$ and $Q$ is $\|Q-P\|$, midpoint is $(P+Q)/2$, and a sphere centered at $(a,b,c)$ with radius $R$ satisfies $(x-a)^2+(y-b)^2+(z-c)^2=R^2$. Coordinate planes divide space into eight octants.
Definitions, hypotheses, and notation
The equation $x^2+y^2+z^2+Dx+Ey+Fz=G$ can be completed square by square; a negative resulting radius squared means no real sphere, while zero gives one point. Distance from the origin is the norm $\sqrt{x^2+y^2+z^2}$, so spheres are three-dimensional level sets of the norm.
Regions such as $x^2+y^2\le R^2$, $a\le z\le b$ describe solids through combined inequalities. Boundary equations alone describe surfaces, not filled volumes. This distinction becomes essential when setting double versus triple integral bounds.
Conceptual meaning
An ordered triple is a position, while subtracting two positions produces a displacement vector. Equations describe sets of points: fixing one coordinate gives a plane, two gives a line parallel to an axis, and three gives a point.
A dependable method and decision rule
- Sketch axes with a consistent right-handed orientation.
- Translate verbal constraints into coordinate equations or inequalities.
- Use vector subtraction before distance or direction calculations.
- Complete squares to identify sphere centers and radii.
- Check dimensions and substitute representative points.
Fully worked example
Graphical or geometric meaning
Coordinate planes $xy$, $xz$, and $yz$ are the zero sets of $z$, $y$, and $x$. A sphere intersects a plane in a circle when the plane is close enough to the center, a point when tangent, and nothing when too far.
Common mistakes and why they fail
Verification and reasonableness checks
- Substitute the center and a known radius point.
- Compute squared distance before taking a square root.
- Verify midpoint coordinates average corresponding components.
Coordinates, points, and vectors play different roles
A point $(x,y,z)$ specifies location; a vector $\langle a,b,c\rangle$ specifies displacement and can be translated without changing it. The distance between points is the norm of their difference, and spheres collect points at a fixed distance from a center. Coordinate planes and octants help interpret signs, while projections remove one coordinate. Before applying a formula, identify whether an ordered triple is being used as a point, a position vector, or a free vector. Dot products measure angles and projections; cross products produce oriented perpendicular vectors. Units should match across components when Euclidean length is used. A quick sketch of axes and projections prevents swapping coordinates in later line, plane, and surface equations.
Practice
- Find distance from $(0,0,0)$ to $(1,2,2)$.
- Find midpoint of $(1,0,-1)$ and $(3,4,5)$.
- What plane is $x=0$?
Answers and brief solutions
- $3$.
- $(2,2,2)$.
- The $yz$-plane.
Connections and next steps
Try it yourself
Hints are part of learning. Open one whenever it makes the next step feel possible.
Which equation is the sphere centered at (1,−2,3) with radius 4?
- Center coordinates give x−1, y−(−2)=y+2, and z−3.
- The radius squared is 16.
- Combine the three squared distances.
End of lesson
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