Math101Vectors in Three Dimensions
Three-dimensional vectors extend component methods into space using x-, y-, and z-directions.
Adding a $z$-component lets vectors describe displacement, force, and direction throughout space.
Coordinate space
A point in three-dimensional Cartesian space is $(x,y,z)$. The coordinate axes are mutually perpendicular, and coordinate planes include the $xy$-, $xz$-, and $yz$-planes.
A vector is written
Its components represent change in the $x$, $y$, and $z$ directions.
Magnitude
The magnitude of $\vec v=\langle a,b,c\rangle$ is
This extends the Pythagorean theorem: first combine two perpendicular components, then combine the result with the third.
Worked example
Unit vectors and direction
For nonzero $\vec v$,
is a unit vector in the same direction. Multiplying a unit direction by a desired magnitude creates a vector with that direction and size.
This is useful for force and velocity vectors given by magnitude plus a line of action.
Common mistakes
Dropping the $z$-component in magnitude. All three squared components contribute.
Using $A-B$ for $\overrightarrow{AB}$. Endpoint minus start point gives the direction.
Dividing by the squared magnitude for a unit vector. Divide by $\|\vec v\|$.
Treating direction angles as planar angles that sum to $90^\circ$. Their cosine squares, not the angles, obey the identity.
Mixing points and vectors. A point is a location; a vector is a displacement or direction.
Quick self-check
- Are all three components included with correct signs?
- Does endpoint subtraction match the requested direction?
- Is magnitude a nonnegative square root?
- Does a unit vector have magnitude $1$?
- Do direction cosines match components divided by magnitude?
- Are the geometric interpretation and units clear?
