Math101Cross Product
The cross product creates a vector perpendicular to two three-dimensional vectors, with magnitude equal to their parallelogram area.
Unlike the dot product, the cross product returns a direction—one normal to the plane of its two input vectors.
Definition
For
the cross product is
The output is a three-dimensional vector.
Worked example
Its dot product with the second input is also zero.
Direction and the right-hand rule
The vector $\vec u\times\vec v$ points perpendicular to both inputs. Curl the fingers of the right hand from $\vec u$ toward $\vec v$ through the smaller angle; the thumb gives the cross-product direction.
Reversing order reverses direction:
The cross product is not commutative.
Finding a plane normal
Two nonparallel direction vectors in a plane have a cross product perpendicular to the plane. This normal vector can produce a scalar plane equation.
If points $A,B,C$ define a plane, compute $\overrightarrow{AB}\times\overrightarrow{AC}$ to obtain a normal.
Common mistakes
Returning a scalar. The cross product returns a vector.
Dropping the negative sign in the middle component. Use the explicit formula.
Assuming order does not matter. Reversing order negates the result.
Using cosine for cross-product magnitude. Area uses sine.
Giving both normal directions as different planes. Opposite normal vectors describe the same plane orientation.
Quick self-check
- Is the operation in three dimensions and the output a vector?
- Were components and the middle sign computed correctly?
- Does the result dot to zero with both inputs?
- Does the right-hand rule match the input order?
- Is magnitude being interpreted as parallelogram area or twice triangle area?
- Are units and geometric meaning stated?
